#include "lcore.h"
#include "lmod.h"


void lrt_init() {
	lua_State *L = luaL_newstate();
	luaL_openlibs(L);



	bind_mod(L);

	char *path = "Scripts/main.lua";
	int ret = luaL_dofile(L, path);
	if (ret != 0) {
		printf("error -> %s", lua_tostring(L, -1));
	}
}
